Oberon Media, the world's leading multi-platform casual games company, is the first company to deliver global, integrated casual games solutions across three platforms-online, mobile and interactive television-and at retail. The Oberon Gaming Platform has become the industry standard and been adopted by the world's leading digital and media companies, such as Microsoft, Comcast, Verizon, MTV Networks, Electronic Arts, France Telecom and NHN. The Oberon Media Gaming Platform consists of a full gaming experience that includes a full suite of casual game content, services and features tailored to each partners' specific needs. Oberon Media's game publishing division, I-play, works with the industry's best and award-winning game developers to produce the top selling casual games, which are played across online, mobile, console and iTV platforms in more than a dozen languages. Founded in 2003, Oberon Media is headquartered in New York with offices in North America, Europe and Asia, and is backed by Goldman Sachs, Morgan Stanley and Oak Investment Partners.
A famously easy game known as the Dreamboard led to the discovery of Board Cycles in 2000. The Beginner (8x8) and Intermediate (16x16) levels have a small set of games that repeat. Players used this information to memorise and play only the best boards. Knowing information about a game before it starts is banned and called having Unfair Prior Knowledge. Elmar Technique is also banned from rankings.
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All beta versions of minesweeper were lost until Damien Moore (webmaster of this site) discovered Mine 2.9 in a collection of games uploaded to extinct Bulletin Board Systems. This version was made in July 1990 and passed between friends at work. Although the game was called Mines it used bomb graphics. It introduced all the standard rules and mouse functions such as flags and chording. Its three difficulty levels were Beginner (8x8, 10 mines), Intermediate (16x16, 40 mines) and Expert (24x24, 99 mines). The Game menu featured 'New F2', 'Beginner', 'Intermediate', 'Expert', 'Sound', 'Marks (?)', 'Preferences... F3' and 'Exit'. The Help menu offered 'Index F1', 'Keyboard', 'Using Help' and 'About WinMine'. Options unique to the Preference box included creating custom levels, enabling a 'Ticker' or removing the Menu bar. The Ticker simply ticked each second in imitation of a time bomb. Sound included a siren for hitting a mine or a rising one octave scale for winning a game.
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